The four statues' and Mingus' combined health pool of 18.3 million translates to a DPS requirement of 153,000. He has a trivial amount of health compared to the statues. As soon as the fourth statue is dead, turn to Mingus and blow him up. Once the second statue is dead, it's a trivial matter to swap between the third and fourth statues to reset their debuff stacks. If possible, start strafing toward the third statue while still attacking the second from range. Once it's dead, start running toward the second statue and nuke it until it's stacks fall off. Before doing anything else, get within 10 yards of one statue, pop all cooldowns and blow it up. The fight boils down to killing a statue as quickly as possible, and running around to the other corners of the room to reset the stacks of the debuffs. By getting within 10 yards of the statue, it will stop casting, and after a few seconds the debuff will drop. Each statue spams a stacking DoT on the challenger as long as it is more than 10 yards away from a statue. Mingus spawns with four statues and starts out the encounter immune to damage thanks to the Titan's Protection. Use another potion the instant it comes off cooldown during the encounter. Increases statues' damage dealt by 1000%.īefore the encounter starts, use a potion for the additional damage boost, as it is absolutely necessary to beat the enrage timer. Enrage - Enrage all remaining statues.If you can get that done well you have about 80 seconds left to kill him once his shield is gone. How I did it with my warrior in MoP: Pull the knights together and bladestorm/AoE them down in the right spot. This gives you more time once you get his shield down. Aura on Mingus while statues are still alive. Try to pull the knights together and kill them at once. Titan's Protection - Immune to damage.Titan's Fire 10-100 yd range - Send a bolt of crackling energy at your enemy, dealing 100 damage every 2 sec.The Obsidian Peregrine - Level 93 elemental, 4,361,370 health Titan's Glare 10-100 yd range - Send a bolt of crackling energy at your enemy, dealing 100 damage every 2 sec.The Untiring Watcher - Level 93 elemental, 4,361,370 health Titan's Wrath 10-100 yd range - Send a bolt of crackling energy at your enemy, dealing 100 damage every 2 sec.The Golden Ram of Nahom - Level 93 elemental, 4,361,370 health Titan's Gaze 10-100 yd range - Send a bolt of crackling energy at your enemy, dealing 100 damage every 2 sec.Abilities Remains of Ajassa - Level 93 elemental, 4,361,370 health
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